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2. Syntax summary


Name
Outline Meaning
/ / text comment
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{ } { object_ data  list_ of_ properties } body of an object
{ list_ of_ objects_ or_ properties  } node object
{ 2D data }{ 2D data } ... { 2D data } 3D data
< > < some_ int_ or_ float_ values> 1D data
1D data 1D data ... 1D data 2D data
animate animate { animation node
firstFrame number
stepFrame number
notAnimate number
optimize
lastFrame number
speed number
list_ of_ objects_ or_ properties }
axes axes { axes object
    center_ data
    directions_ data
    list_ of_ properties
}
boxes boxes { set of boxes:
    3D_ corners_ data a complex object
    list_ of_ properties
}
ccoords ccoords { color_ position } set color coordinate:
a complex property
color color { < red green blue  blend > which } color property
color color { red green blue  blend } simple color property
color_ map color_ map color map:
    a list of real numbers a complex property
    a list of simple color properties
}
cones cones { set of cones:
    3D_ corners_ data a complex object
    ray { column_ number }
    list_ of_ properties
}
frlines frlines } frames lines:
    3D_ points_ data a complex object
    cylinder
    ribbon { rx_ loc ry_ loc rz_ loc rcolor_ loc }
    ribbon { asymetric }
    ribbon { vector }
    list_ of_ properties
}
gcomp gcomp { value } geometry complexity property
lcomp lcomp { value } light complexity property
lines lines { set of lines:
    3D_ points_ data a complex object
    ribbon { rx_ loc ry_ loc rz_ loc }
    cylinder
    list_ of_ properties
}
points points { set of points:
    2D_ points_ data a complex object
    list_ of_ properties
}
poly poly { set of polygons:
    3D_ points_ data a complex object
    norms 3D_ norms_ data
    list_ of_ properties
}
rotate rotate { rotation property
    axis_ x axis_ y axis_ z
    angle
    radians
}
rsurface rsurface { rotation surface object:
    2D_ points_ data a complex object
    angle an_ angle
    list_ of_ properties
}
scale scale { x_ value y_ value z_ value} scaling property
spheres spheres { set of spheres:
    2D_ centers_ data a complex object
    ray { ray_ value }
    list_ of_ properties
}
surface surface { surface:
    point_ number a complex object
    { list_ of_ point_ numbers }
    { 2D_ points_data}
    norms { 2D_ norms_data }
    { list_ of_ patch_ sizes }
    { 2D_ int_ patch_ point_ numbers_ data }
    smooth
    list_ of_ properties
}
texture texture { texture quadrilateral object
    4_ by_ 3_ 2D_ data
    a_ file_ name
    list_ of_ properties
}
translate translate { x y z} translation property
triangle triangle { nodes_ norms_ data list_ of_ properties } triangle object
tgrid tgrid { triangle grid:
    3D_ nodes_ data a complex object
    norms 3D_ norms_ data
    list_ of_ properties
}
tstrip tstrip { triangle strip:
    3D_ nodes_ data a complex object
    norms 3D_ norms_ data
    list_ of_ properties
}
xyz xyz { x_ position y_position z_ position } set coordinates:
a complex property
width width { value location} width property


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