inline DVspotlight_direction::DVspotlight_direction( const float x_val, const float y_val, const float z_val)

constructor

[more]friend ostream& operator<<(ostream&, const DVspotlight_direction&)
[more]friend istream& operator>>(istream&, DVspotlight_direction&)
[more] DVspotlight_direction( const float x_val=+0.0, const float y_val=+0.0, const float z_val=-1.0 )
constructor
[more] ~DVspotlight_direction()
[more] DVspotlight_direction(const DVspotlight_direction&)
destructor
[more]const DVspotlight_direction& operator=(const DVspotlight_direction&)
assignment operator
[more]const DVspotlight_direction& operator=(const DVsimple_point&)
[more]int operator==(const DVspotlight_direction&) const
[more]int operator!=(const DVspotlight_direction&) const
check equal
[more]void set_data( const float x_val=+0.0, const float y_val=+0.0, const float z_val=-1.0 )
set_data routine
[more]void set_data(const DVspotlight_direction&)
[more]void set_data(const DVsimple_point&)
[more]void get_data(float&, float&, float&) const
[more]void get_data(DVspotlight_direction&) const
[more]void get_data(DVsimple_point&) const
[more]float& operator[](const int)
want foo[0] to be foo.x, ... foo[2] to be foo.z


Documentation

constructor
ofriend ostream& operator<<(ostream&, const DVspotlight_direction&)

ofriend istream& operator>>(istream&, DVspotlight_direction&)

o DVspotlight_direction( const float x_val=+0.0, const float y_val=+0.0, const float z_val=-1.0 )
constructor

o ~DVspotlight_direction()

o DVspotlight_direction(const DVspotlight_direction&)
destructor

oconst DVspotlight_direction& operator=(const DVspotlight_direction&)
assignment operator

oconst DVspotlight_direction& operator=(const DVsimple_point&)

oint operator==(const DVspotlight_direction&) const

oint operator!=(const DVspotlight_direction&) const
check equal

ovoid set_data( const float x_val=+0.0, const float y_val=+0.0, const float z_val=-1.0 )
set_data routine

ovoid set_data(const DVspotlight_direction&)

ovoid set_data(const DVsimple_point&)

ovoid get_data(float&, float&, float&) const

ovoid get_data(DVspotlight_direction&) const

ovoid get_data(DVsimple_point&) const

ofloat& operator[](const int)
want foo[0] to be foo.x, ... foo[2] to be foo.z

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