typedef LCVMarray_fixed_size< DVcolor_select_property_item, DV_NUMBER_PROPERTIES > DVcolor_select_property_item_array


[more]friend ostream& operator<<(ostream&, DVselect_property&)
A friend routine to overload the << operator
[more]DVcolor_select_property_item_array color
the data
[more]DVpositive_float_select_property_item_array width
[more]DVcomplexity_int_select_property_item geometry_complexity
[more]DVcomplexity_int_select_property_item light_complexity
[more]DVscale_select_property_item scale
[more]DVcolor_by_data_select_property_item_array color_by_data
[more]DVrich_light_properties_select_property_item_array lights
[more]DVrich_material_properties_select_property_item_array material
[more] DVselect_property()
constructors and destructors
[more] DVselect_property(const DVselect_property&)
first the default constructor
[more] ~DVselect_property()
next the copy constructor
[more]const DVselect_property& operator=(const DVselect_property&)
destructor
[more]int operator==(const DVselect_property&) const
[more]int operator!=(const DVselect_property&) const
[more]void extract_properties(DVproperty&)
[more]void print(ostream&)
[more]void default_lighting()
[more]int ReadProp()
Read the object properties from a scene file
[more]void ReadDVColor()
[more]void ReadDVlightComp()
[more]void ReadDVgeomComp()
[more]void ReadDVscale()
[more]void ReadDVwidth()
[more]void ReadColorMap()


Documentation

ofriend ostream& operator<<(ostream&, DVselect_property&)
A friend routine to overload the << operator

oDVcolor_select_property_item_array color
the data

oDVpositive_float_select_property_item_array width

oDVcomplexity_int_select_property_item geometry_complexity

oDVcomplexity_int_select_property_item light_complexity

oDVscale_select_property_item scale

oDVcolor_by_data_select_property_item_array color_by_data

oDVrich_light_properties_select_property_item_array lights

oDVrich_material_properties_select_property_item_array material

o DVselect_property()
constructors and destructors

o DVselect_property(const DVselect_property&)
first the default constructor

o ~DVselect_property()
next the copy constructor

oconst DVselect_property& operator=(const DVselect_property&)
destructor

oint operator==(const DVselect_property&) const

oint operator!=(const DVselect_property&) const

ovoid extract_properties(DVproperty&)

ovoid print(ostream&)

ovoid default_lighting()

oint ReadProp()
Read the object properties from a scene file

ovoid ReadDVColor()

ovoid ReadDVlightComp()

ovoid ReadDVgeomComp()

ovoid ReadDVscale()

ovoid ReadDVwidth()

ovoid ReadColorMap()

Alphabetic index HTML hierarchy of classes or Java



This page was generated with the help of DOC++.