, including all inherited members.
cay(const Vector3 &v) | Matrix3 | |
det() | Matrix3 | |
getAll(Vector3 &v1, Vector3 &v2, Vector3 &v3) | Matrix3 | |
getOne(const int c) | Matrix3 | |
id() | Matrix3 | |
inv() | Matrix3 | |
Matrix3() | Matrix3 | |
Matrix3(const Vector3 &v0, const Vector3 &v1, const Vector3 &v2) | Matrix3 | |
Matrix3(const float &x00, const float &x01, const float &x02, const float &x10, const float &x11, const float &x12, const float &x20, const float &x21, const float &x22) | Matrix3 | |
operator!=(const Matrix3 &m) const | Matrix3 | |
operator*(const Matrix3 &m) | Matrix3 | |
operator*(const Vector3 &v) | Matrix3 | |
operator*(const Matrix3 &m, float d) | Matrix3 | [friend] |
operator*(float d, const Matrix3 &m) | Matrix3 | [friend] |
operator*=(const float s) | Matrix3 | |
operator+(const Matrix3 &m) const | Matrix3 | |
operator+=(const Matrix3 &m) | Matrix3 | |
operator-(const Matrix3 &m) const | Matrix3 | |
operator-() const | Matrix3 | |
operator-=(const Matrix3 &m) | Matrix3 | |
operator/(const Matrix3 &m, float d) | Matrix3 | [friend] |
operator/=(const float s) | Matrix3 | |
operator<<(ostream &out, const Matrix3 &m) | Matrix3 | [friend] |
operator=(const Matrix3 &m) | Matrix3 | |
operator==(const Matrix3 &m) const | Matrix3 | |
operator[](int n) | Matrix3 | [inline] |
operator[](int n) const | Matrix3 | [inline] |
outer(const Vector3 &a, const Vector3 &b) | Matrix3 | |
print(ostream &out) const | Matrix3 | |
rotAround(const Vector3 &v, float angle) | Matrix3 | |
setAll(const Vector3 &v1, const Vector3 &v2, const Vector3 &v3) | Matrix3 | |
setAll(const Vector3 *v) | Matrix3 | |
setOne(const int c, const Vector3 &v) | Matrix3 | |
setOne(const int c, const float v1, const float v2, const float v3) | Matrix3 | |
transpose() | Matrix3 | |
vecCross(const Vector3 &v) | Matrix3 | |
zero() | Matrix3 | |