A class for creating axes for use in DataViewer scenes.
A class for creating axes for use in DataViewer scenes.
DVaxes(float x, float y, float z)
DVaxes(float *center)
DVaxes(float x, float y, float z, float d1x, float d1y, float d1z, float d2x, float d2y, float d2z, float d3x, float d3y, float d3z)
DVaxes(float *center, float *directions)
DVaxes(LCVMarray<float> center)
DVaxes(LCVMarray<float> center, LCVMarray<float> x_dir, LCVMarray<float> y_dir, LCVMarray<float> z_dir)
DVaxes(LCVMarray<float> center, LCVMarray_2D<float> directions)
DVaxes(LCVMarray_2D<float> coords)
void reset_data(LCVMarray<float> center, LCVMarray<float> x_dir, LCVMarray<float> y_dir, LCVMarray<float> z_dir)
virtual ~DVaxes()
virtual void draw(LCVMstack<DVproperty*>&)
virtual DVobject* copy()
DVaxes(const DVaxes &data)
const DVaxes& operator=(const DVaxes &data)
DVaxes(FileOption a_file_op)
LCVMarray_2D<float> points
void set_data()
void set_data(float x, float y, float z)
void set_data(float *center)
void set_data(float x, float y, float z, float d1x, float d1y, float d1z, float d2x, float d2y, float d2z, float d3x, float d3y, float d3z)
void set_data(float *center, float *directions)
void set_data(LCVMarray<float> center)
void set_data(LCVMarray<float> center, LCVMarray<float> x_dir, LCVMarray<float> y_dir, LCVMarray<float> z_dir)
void set_data(LCVMarray<float> center, LCVMarray_2D<float> directions)
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