class DVtextureQuadrilateral: public DVquadrilateral

A class which reads a texture from a file and maps it onto a quadrilateral.

Inheritance:


Public Methods

[more] DVtextureQuadrilateral(char *filname=NULL)
Default constructor
[more] DVtextureQuadrilateral(const float *const, const float *const, const float *const, const float *const, char *filname=NULL)
Constructor with four nodes given as float arrays
[more] DVtextureQuadrilateral(const float[][3], char *filname=NULL)
Constructor with array of nodes given
[more] DVtextureQuadrilateral(const float *const, const float *const, const float *const, const float *const, const float *const, const float *const, const float *const, const float *const, char *filname=NULL)
Constructor with four nodes given as float arrays and four normals given as float arrays.
[more] DVtextureQuadrilateral(const float *const, const float *const, const float *const, const float *const, const float *const, char *filname=NULL)
Constructor with four nodes given as float arrays and one normal given as a float array.
[more] DVtextureQuadrilateral(const float *const, const float *const, const float *const, const float *const, const float[][3], char *filname=NULL)
Constructor with four nodes given as float arrays and four normals given as one 2D float array.
[more] DVtextureQuadrilateral(const float[][3], const float *const, const float *const, const float *const, const float *const, char *filname=NULL)
Constructor with four nodes given as one 2D float array and four normals given as float arrays.
[more] DVtextureQuadrilateral(const float[][3], const float *const, char *filname=NULL)
Constructor with four nodes given as one 2D float array and one normal given as a float array.
[more] DVtextureQuadrilateral(const float[][3], const float[][3], char *filname=NULL)
Constructor with four nodes given as one 2D float array and four normals given as one 2D float array.
[more] ~DVtextureQuadrilateral()
Destructor
[more]DVtextureQuadrilateral& set_filename(char *filname=NULL)
Set the filename from which to read the texture
[more]virtual void draw(LCVMstack<DVproperty*>&)
Virtual draw routine
[more] DVtextureQuadrilateral(const DVtextureQuadrilateral &data)
Copy constructor
[more]DVtextureQuadrilateral& operator=(const DVtextureQuadrilateral &data)
Assignment operator
[more]virtual DVobject* copy()
A routine that returns a pointer to a copy of the object created with new.
[more]virtual void print(ostream&)
A virtual print function
[more]friend ostream& operator<<(ostream &, DVtextureQuadrilateral &)
A friend routine to overload the << operator
[more] DVtextureQuadrilateral(FileOption a_file_op)
Methods concerning the file formats, read and write
[more]inline DVtextureQuadrilateral(char* filename)
first one makes a "default" textureQuadrilateral.
[more]inline DVtextureQuadrilateral(const float *const p0, const float *const p1, const float *const p2, const float *const p3, char *filename)
is the coordinates (x,y,z) of one node.
[more]inline DVtextureQuadrilateral(const float p[][3], char* filename)
we just call set_nodes and compute_normals.
[more]inline DVtextureQuadrilateral( const float *const p0, const float *const p1, const float *const p2, const float *const p3, const float *const n0, const float *const n1, const float *const n2, const float *const n3, char *filename )
four nodes and four normal vectors given
[more]inline DVtextureQuadrilateral( const float *const p0, const float *const p1, const float *const p2, const float *const p3, const float *const n, char *filename )
four nodes and one normal vector given
[more]inline DVtextureQuadrilateral( const float *const p0, const float *const p1, const float *const p2, const float *const p3, const float n[][3], char *filename )
four nodes and an array of four normal vectors given
[more]inline DVtextureQuadrilateral( const float p[][3], const float *const n0, const float *const n1, const float *const n2, const float *const n3, char *filename )
an array with the four nodes and four normal vectors given
[more]inline DVtextureQuadrilateral(const float p[][3], const float *const n, char *filename)
an array with the four nodes and one normal vector given
[more]inline DVtextureQuadrilateral(const float p[][3], const float n[][3], char *filename)
an array with the four nodes and an array with four normal vectors
[more]inline ~DVtextureQuadrilateral()
destructor

Protected Fields

[more]char* texture_filename
The filename from which the texture is read


Inherited from DVquadrilateral:

Public Methods

oDVquadrilateral& set_data()
oDVquadrilateral& set_data( const float *const, const float *const, const float *const, const float *const )
oDVquadrilateral& set_data(const float[][3])
oDVquadrilateral& set_data( const float *const, const float *const, const float *const, const float *const, const float *const, const float *const, const float *const, const float *const )
oDVquadrilateral& set_data( const float *const, const float *const, const float *const, const float *const, const float *const )
oDVquadrilateral& set_data( const float *const, const float *const, const float *const, const float *const, const float[][3] )
oDVquadrilateral& set_data( const float[][3], const float *const, const float *const, const float *const, const float *const )
oDVquadrilateral& set_data(const float[][3], const float *const)
oDVquadrilateral& set_data(const float[][3], const float[][3])
oinline DVquadrilateral& set_data()
oinline DVquadrilateral& set_data( const float *const p0, const float *const p1, const float *const p2, const float *const p3 )
oinline DVquadrilateral& set_data(const float p[][3])
oinline DVquadrilateral& set_data( const float *const p0, const float *const p1, const float *const p2, const float *const p3, const float *const n0, const float *const n1, const float *const n2, const float *const n3 )
oinline DVquadrilateral& set_data( const float *const p0, const float *const p1, const float *const p2, const float *const p3, const float *const n )
oinline DVquadrilateral& set_data( const float *const p0, const float *const p1, const float *const p2, const float *const p3, const float n[][3] )
oinline DVquadrilateral& set_data( const float p[][3], const float *const n0, const float *const n1, const float *const n2, const float *const n3 )
oinline DVquadrilateral& set_data(const float p[][3], const float *const n)
oinline DVquadrilateral& set_data(const float p[][3], const float n[][3])

Protected Fields

ofloat nodes[4][3]
ofloat normals[4][3]


Inherited from DVobject:

Public Methods

oDVobject& set_translate(LCVMarray<float> &data)
oDVobject& set_translate(const float x, const float y, const float z)
oDVobject& add_translate(LCVMarray<float> &data)
oDVobject& add_translate(const float x, const float y, const float z)
oDVobject& set_rotate(LCVMarray<float> &data, const float angle, const char type='d')
oDVobject& set_rotate( const float x, const float y, const float z, const float angle, const char type='d' )
oDVobject& add_rotate(LCVMarray<float> &data, const float angle, const char type='d')
oDVobject& add_rotate( const float x, const float y, const float z, const float angle, const char type='d' )
ovoid get_translation(LCVMarray<float>&)
ovoid get_rotation(LCVMarray<float>&, float&)
ovoid set_OpenGL_lighting_properties(DVlight_properties_property_item_array &lights)
ovoid set_OpenGL_material_properties(DVmaterial_properties_property_item &material, DVcolor &color)
ovoid set_OpenGL_color(DVcolor &color)
ovirtual DVobject& copy_child(DVobject &child)
ovirtual DVobject& delete_current_child()
oint operator==(const DVobject &data)
oint operator!=(const DVobject &data)
oint ReadProp()
ovoid ReadDVrotate()
ovoid ReadDVtranslation()
ovoid ReadSimpleProps()

Public

o
o

Protected Fields

oclass DVcontainerbase LCVMarray<float> translation
oLCVMarray<float> rotation_axis
ofloat rotation_angle
oLCVMarray<float> rotation_quaterions

Protected Methods

ovoid axis_to_quat(LCVMarray<float> axis, float angle, LCVMarray<float> &quat)
ovoid quat_to_axis(LCVMarray<float> quat, LCVMarray<float> &axis, float &angle)
ovoid add_quat(LCVMarray<float> a, LCVMarray<float> b, LCVMarray<float> &c)


Inherited from DVselect_property:

Public Fields

oDVcolor_select_property_item_array color
oDVpositive_float_select_property_item_array width
oDVcomplexity_int_select_property_item geometry_complexity
oDVcomplexity_int_select_property_item light_complexity
oDVscale_select_property_item scale
oDVcolor_by_data_select_property_item_array color_by_data
oDVrich_light_properties_select_property_item_array lights
oDVrich_material_properties_select_property_item_array material

Public Methods

ovoid extract_properties(DVproperty&)
ovoid default_lighting()
ovoid ReadDVColor()
ovoid ReadDVlightComp()
ovoid ReadDVgeomComp()
ovoid ReadDVscale()
ovoid ReadDVwidth()
ovoid ReadColorMap()


Documentation

A class which reads a texture from a file and maps it onto a quadrilateral. This class can only read textures from ASCII ppm files.
ochar* texture_filename
The filename from which the texture is read

o DVtextureQuadrilateral(char *filname=NULL)
Default constructor

o DVtextureQuadrilateral(const float *const, const float *const, const float *const, const float *const, char *filname=NULL)
Constructor with four nodes given as float arrays

o DVtextureQuadrilateral(const float[][3], char *filname=NULL)
Constructor with array of nodes given

o DVtextureQuadrilateral(const float *const, const float *const, const float *const, const float *const, const float *const, const float *const, const float *const, const float *const, char *filname=NULL)
Constructor with four nodes given as float arrays and four normals given as float arrays.

o DVtextureQuadrilateral(const float *const, const float *const, const float *const, const float *const, const float *const, char *filname=NULL)
Constructor with four nodes given as float arrays and one normal given as a float array.

o DVtextureQuadrilateral(const float *const, const float *const, const float *const, const float *const, const float[][3], char *filname=NULL)
Constructor with four nodes given as float arrays and four normals given as one 2D float array.

o DVtextureQuadrilateral(const float[][3], const float *const, const float *const, const float *const, const float *const, char *filname=NULL)
Constructor with four nodes given as one 2D float array and four normals given as float arrays.

o DVtextureQuadrilateral(const float[][3], const float *const, char *filname=NULL)
Constructor with four nodes given as one 2D float array and one normal given as a float array.

o DVtextureQuadrilateral(const float[][3], const float[][3], char *filname=NULL)
Constructor with four nodes given as one 2D float array and four normals given as one 2D float array.

o ~DVtextureQuadrilateral()
Destructor

oDVtextureQuadrilateral& set_filename(char *filname=NULL)
Set the filename from which to read the texture

ovirtual void draw(LCVMstack<DVproperty*>&)
Virtual draw routine

o DVtextureQuadrilateral(const DVtextureQuadrilateral &data)
Copy constructor

oDVtextureQuadrilateral& operator=(const DVtextureQuadrilateral &data)
Assignment operator

ovirtual DVobject* copy()
A routine that returns a pointer to a copy of the object created with new.

ovirtual void print(ostream&)
A virtual print function

ofriend ostream& operator<<(ostream &, DVtextureQuadrilateral &)
A friend routine to overload the << operator

o DVtextureQuadrilateral(FileOption a_file_op)
Methods concerning the file formats, read and write

oinline DVtextureQuadrilateral(char* filename)
first one makes a "default" textureQuadrilateral.

oinline DVtextureQuadrilateral(const float *const p0, const float *const p1, const float *const p2, const float *const p3, char *filename)
is the coordinates (x,y,z) of one node.

oinline DVtextureQuadrilateral(const float p[][3], char* filename)
we just call set_nodes and compute_normals.

oinline DVtextureQuadrilateral( const float *const p0, const float *const p1, const float *const p2, const float *const p3, const float *const n0, const float *const n1, const float *const n2, const float *const n3, char *filename )
four nodes and four normal vectors given

oinline DVtextureQuadrilateral( const float *const p0, const float *const p1, const float *const p2, const float *const p3, const float *const n, char *filename )
four nodes and one normal vector given

oinline DVtextureQuadrilateral( const float *const p0, const float *const p1, const float *const p2, const float *const p3, const float n[][3], char *filename )
four nodes and an array of four normal vectors given

oinline DVtextureQuadrilateral( const float p[][3], const float *const n0, const float *const n1, const float *const n2, const float *const n3, char *filename )
an array with the four nodes and four normal vectors given

oinline DVtextureQuadrilateral(const float p[][3], const float *const n, char *filename)
an array with the four nodes and one normal vector given

oinline DVtextureQuadrilateral(const float p[][3], const float n[][3], char *filename)
an array with the four nodes and an array with four normal vectors

oinline ~DVtextureQuadrilateral()
destructor


This class has no child classes.

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