A class which reads a texture from a file and maps it onto a quadrilateral.
A class which reads a texture from a file and maps it onto a quadrilateral. This class can only read textures from ASCII ppm files.
DVtextureQuadrilateral(char *filname=NULL)
DVtextureQuadrilateral(const float *const, const float *const, const float *const, const float *const, char *filname=NULL)
DVtextureQuadrilateral(const float[][3], char *filname=NULL)
DVtextureQuadrilateral(const float *const, const float *const, const float *const, const float *const, const float *const, const float *const, const float *const, const float *const, char *filname=NULL)
DVtextureQuadrilateral(const float *const, const float *const, const float *const, const float *const, const float *const, char *filname=NULL)
DVtextureQuadrilateral(const float *const, const float *const, const float *const, const float *const, const float[][3], char *filname=NULL)
DVtextureQuadrilateral(const float[][3], const float *const, const float *const, const float *const, const float *const, char *filname=NULL)
DVtextureQuadrilateral(const float[][3], const float *const, char *filname=NULL)
DVtextureQuadrilateral(const float[][3], const float[][3], char *filname=NULL)
~DVtextureQuadrilateral()
DVtextureQuadrilateral& set_filename(char *filname=NULL)
virtual void draw(LCVMstack<DVproperty*>&)
DVtextureQuadrilateral(const DVtextureQuadrilateral &data)
DVtextureQuadrilateral& operator=(const DVtextureQuadrilateral &data)
virtual DVobject* copy()
virtual void print(ostream&)
friend ostream& operator<<(ostream &, DVtextureQuadrilateral &)
DVtextureQuadrilateral(FileOption a_file_op)
inline DVtextureQuadrilateral(char* filename)
inline DVtextureQuadrilateral(const float *const p0, const float *const p1, const float *const p2, const float *const p3, char *filename)
inline DVtextureQuadrilateral(const float p[][3], char* filename)
inline DVtextureQuadrilateral( const float *const p0, const float *const p1, const float *const p2, const float *const p3, const float *const n0, const float *const n1, const float *const n2, const float *const n3, char *filename )
inline DVtextureQuadrilateral( const float *const p0, const float *const p1, const float *const p2, const float *const p3, const float *const n, char *filename )
inline DVtextureQuadrilateral( const float *const p0, const float *const p1, const float *const p2, const float *const p3, const float n[][3], char *filename )
inline DVtextureQuadrilateral( const float p[][3], const float *const n0, const float *const n1, const float *const n2, const float *const n3, char *filename )
inline DVtextureQuadrilateral(const float p[][3], const float *const n, char *filename)
inline DVtextureQuadrilateral(const float p[][3], const float n[][3], char *filename)
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