class DVboxes: public DVpoints_2D

A class for creating boxes

Inheritance:


Public Methods

[more] DVboxes()
Default box from {0, 0, 0} to {1, 1, 1}
[more] DVboxes(const float x0, const float y0, const float z0, const float x1, const float y1, const float z1)
2 points given by 3 float values
[more] DVboxes(LCVMarray<float> &point0, LCVMarray<float> &point1)
2 points given in 2 arrays The two points must have the same number of coordinates.
[more] DVboxes(LCVMarray_2D<float> &points)
n points given in one 2D LCVMarray.
[more] DVboxes(LCVMarray_3D<float> &coords)
n strings of m points in one 3D array m can be different for each string.
[more]virtual ~DVboxes()
Destructor
[more]DVboxes& set_data()
Set data routines
[more]DVboxes& set_data(const float x0, const float y0, const float z0, const float x1, const float y1, const float z1)
2 points given by 3 float values
[more]DVboxes& set_data(LCVMarray<float> &point0, LCVMarray<float> &point1)
2 points given in 2 arrays.
[more]DVboxes& set_data(LCVMarray_2D<float> &points)
n points given in one 2D LCVMarray.
[more]DVboxes& set_data(LCVMarray_3D<float> &coords)
n strings of m points in one 3D array m can be different for each string.
[more]virtual void draw(LCVMstack<DVproperty*>&)
draw routine
[more] DVboxes(const DVboxes &data)
We also want a copy constructor as well as an assignment operator
[more]const DVboxes& operator=(const DVboxes &data)
[more]virtual void print(ostream&)
a virtual print function
[more] DVboxes(FileOption a_file_op)
Constructor from a file
[more]virtual int ReadMyProp()
Specific properties in the scene file.

Protected Methods

[more]virtual DVobject* copy()
We also want a routine that returns a pointer to a copy of the object created with new


Inherited from DVpoints_2D:

Public Methods

oint operator==(const DVpoints_2D &data)
oint operator!=(const DVpoints_2D &data)
ovoid get_used_coordinates(LCVMarray_3D<float>&, const int select=0)
ovoid get_used_coordinates(LCVMarray_3D<float>&, DVscale &, const int select=0)
ovoid get_used_colors(LCVMarray_2D<float>&, const int select=0)
ovoid ReadDVProps()

Protected Fields

oLCVMarray_3D<float> points


Inherited from DVobject:

Public Methods

oDVobject& set_translate(LCVMarray<float> &data)
oDVobject& set_translate(const float x, const float y, const float z)
oDVobject& add_translate(LCVMarray<float> &data)
oDVobject& add_translate(const float x, const float y, const float z)
oDVobject& set_rotate(LCVMarray<float> &data, const float angle, const char type='d')
oDVobject& set_rotate( const float x, const float y, const float z, const float angle, const char type='d' )
oDVobject& add_rotate(LCVMarray<float> &data, const float angle, const char type='d')
oDVobject& add_rotate( const float x, const float y, const float z, const float angle, const char type='d' )
ovoid get_translation(LCVMarray<float>&)
ovoid get_rotation(LCVMarray<float>&, float&)
ovoid set_OpenGL_lighting_properties(DVlight_properties_property_item_array &lights)
ovoid set_OpenGL_material_properties(DVmaterial_properties_property_item &material, DVcolor &color)
ovoid set_OpenGL_color(DVcolor &color)
ovirtual DVobject& copy_child(DVobject &child)
ovirtual DVobject& delete_current_child()
ofriend ostream& operator<<(ostream &, DVobject &)
oint ReadProp()
ovoid ReadDVrotate()
ovoid ReadDVtranslation()
ovoid ReadSimpleProps()

Public

o
o

Protected Fields

oclass DVcontainerbase LCVMarray<float> translation
oLCVMarray<float> rotation_axis
ofloat rotation_angle
oLCVMarray<float> rotation_quaterions

Protected Methods

ovoid axis_to_quat(LCVMarray<float> axis, float angle, LCVMarray<float> &quat)
ovoid quat_to_axis(LCVMarray<float> quat, LCVMarray<float> &axis, float &angle)
ovoid add_quat(LCVMarray<float> a, LCVMarray<float> b, LCVMarray<float> &c)


Inherited from DVselect_property:

Public Fields

oDVcolor_select_property_item_array color
oDVpositive_float_select_property_item_array width
oDVcomplexity_int_select_property_item geometry_complexity
oDVcomplexity_int_select_property_item light_complexity
oDVscale_select_property_item scale
oDVcolor_by_data_select_property_item_array color_by_data
oDVrich_light_properties_select_property_item_array lights
oDVrich_material_properties_select_property_item_array material

Public Methods

ovoid extract_properties(DVproperty&)
ovoid default_lighting()
ovoid ReadDVColor()
ovoid ReadDVlightComp()
ovoid ReadDVgeomComp()
ovoid ReadDVscale()
ovoid ReadDVwidth()
ovoid ReadColorMap()


Inherited from DVpick_components:

Public Methods

ovoid set_x_plot_coordinate(const int i, const int select=0)
ovoid set_y_plot_coordinate(const int j, const int select=0)
ovoid set_z_plot_coordinate(const int k, const int select=0)
ovoid set_plot_coordinate(const int i, const int coord, const int select=0)
ovoid set_xyz_plot_coordinates(const int i, const int j, const int k, const int select=0)
ovoid set_xyz_plot_coordinates(LCVMarray<int> &i, const int select=0)
ovoid set_xyz_plot_coordinates(LCVMarray_2D<int> &i)
ovoid set_color_coordinate(const int i, const int select=0)
ovoid set_color_coordinates(LCVMarray<int> &i)
oint check_color_coordinates(int select = 0)
oint ReadPickCompProp()
ovoid ReadCoords()
ovoid ReadColorCoord()

Protected Fields

oint num_elts
oLCVMarray_2D<int> use_xyz
oLCVMarray<int> use_color

Protected Methods

ovoid default_use_coords()
ovoid default_use_colors()
ovoid check_use_coords()
ovoid check_use_colors()


Documentation

A class for creating boxes
o DVboxes()
Default box from {0, 0, 0} to {1, 1, 1}

o DVboxes(const float x0, const float y0, const float z0, const float x1, const float y1, const float z1)
2 points given by 3 float values

o DVboxes(LCVMarray<float> &point0, LCVMarray<float> &point1)
2 points given in 2 arrays The two points must have the same number of coordinates.

o DVboxes(LCVMarray_2D<float> &points)
n points given in one 2D LCVMarray. A bos is drawn between each point in the array and the next one.

o DVboxes(LCVMarray_3D<float> &coords)
n strings of m points in one 3D array m can be different for each string. Each string will be drawn as in the LCVMarray_2D case.

ovirtual ~DVboxes()
Destructor

oDVboxes& set_data()
Set data routines

oDVboxes& set_data(const float x0, const float y0, const float z0, const float x1, const float y1, const float z1)
2 points given by 3 float values

oDVboxes& set_data(LCVMarray<float> &point0, LCVMarray<float> &point1)
2 points given in 2 arrays. The two points must have the same number of coordinates.

oDVboxes& set_data(LCVMarray_2D<float> &points)
n points given in one 2D LCVMarray. A bos is drawn between each point in the array and the next one.

oDVboxes& set_data(LCVMarray_3D<float> &coords)
n strings of m points in one 3D array m can be different for each string. Each string will be drawn as in the LCVMarray_2D case.

ovirtual void draw(LCVMstack<DVproperty*>&)
draw routine

o DVboxes(const DVboxes &data)
We also want a copy constructor as well as an assignment operator

oconst DVboxes& operator=(const DVboxes &data)

ovirtual void print(ostream&)
a virtual print function

o DVboxes(FileOption a_file_op)
Constructor from a file

ovirtual int ReadMyProp()
Specific properties in the scene file. Must be specified even if there is none.

ovirtual DVobject* copy()
We also want a routine that returns a pointer to a copy of the object created with new


This class has no child classes.

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