class DVsurface: public DVpoints_1D_with_normals

This is a class of simple surfaces.

Inheritance:


Public Methods

[more] DVsurface()
Default constructor, makes an empty surface.
[more] DVsurface(LCVMarray<int> &nn, LCVMarray_2D<float> &v, LCVMarray<int> &en, LCVMarray_2D<int> &p)
Constructor with 4 LCVM arrays.
[more] DVsurface(LCVMarray<int> &nn, LCVMarray_2D<float> &v, LCVMarray_2D<float> &nv, LCVMarray<int> &en, LCVMarray_2D<int> &p)
Constructor with 5 LCVM arrays.
[more]virtual ~DVsurface()
Destructor
[more]DVsurface& set_data()
Set data to empty surface.
[more]DVsurface& set_data( LCVMarray<int> &nn, LCVMarray_2D<float> &v, LCVMarray<int> &en, LCVMarray_2D<int> &p )
Set data with 4 LCVM arrays.
[more]DVsurface& set_data(LCVMarray<int> &nn, LCVMarray_2D<float> &v, LCVMarray_2D<float> &nv, LCVMarray<int> &en, LCVMarray_2D<int> &p)
Set data with 5 LCVM arrays.
[more]virtual void draw(LCVMstack<DVproperty*>&)
Draw routine
[more]void compute_normals(DVscale &scale)
Compute smooth normals
[more] DVsurface(const DVsurface &data)
Copy constructor
[more]const DVsurface& operator=(const DVsurface &data)
Assignment operator
[more]virtual void print(ostream&)
a virtual print function
[more]int is_faceted() const
Returns 1 is the surface has smooth normals, and 0 otherwise
[more]void set_faceted()
Do not use smooth normals
[more]void set_smooth()
Use smooth normals if available
[more] DVsurface(FileOption a_file_op)
Methods concrening the scene file format
[more]virtual int ReadMyProp()
Methods concrening the scene file format

Protected Methods

[more]virtual DVobject* copy()
A routine that returns a pointer to a copy of the object created with new.


Inherited from DVpoints_1D_with_normals:

Public Methods

oint operator==(const DVpoints_1D_with_normals &data)
oint operator!=(const DVpoints_1D_with_normals &data)
oint user_supplied_normals()

Protected Fields

oLCVMarray_2D<float> normals
oint user_supplied_normals_flag

Protected Methods

ovoid set_nodes()
ovoid set_nodes(LCVMarray_2D<float> &v)
ovoid set_normals()
ovoid set_normals(LCVMarray_2D<float> &n)
ovoid set_user_supplied_normals()
ovoid set_compute_normals()


Inherited from DVpoints_1D:

Public Methods

ovoid get_used_coordinates(LCVMarray_2D<float>&, const int select=0)
ovoid get_used_coordinates(LCVMarray_2D<float>&, DVscale &, const int select=0)
ovoid get_used_colors(LCVMarray<float>&, const int select=0)
ovoid ReadDVProps()

Protected Fields

oLCVMarray_2D<float> points


Inherited from DVobject:

Public Methods

oDVobject& set_translate(LCVMarray<float> &data)
oDVobject& set_translate(const float x, const float y, const float z)
oDVobject& add_translate(LCVMarray<float> &data)
oDVobject& add_translate(const float x, const float y, const float z)
oDVobject& set_rotate(LCVMarray<float> &data, const float angle, const char type='d')
oDVobject& set_rotate( const float x, const float y, const float z, const float angle, const char type='d' )
oDVobject& add_rotate(LCVMarray<float> &data, const float angle, const char type='d')
oDVobject& add_rotate( const float x, const float y, const float z, const float angle, const char type='d' )
ovoid get_translation(LCVMarray<float>&)
ovoid get_rotation(LCVMarray<float>&, float&)
ovoid set_OpenGL_lighting_properties(DVlight_properties_property_item_array &lights)
ovoid set_OpenGL_material_properties(DVmaterial_properties_property_item &material, DVcolor &color)
ovoid set_OpenGL_color(DVcolor &color)
ovirtual DVobject& copy_child(DVobject &child)
ovirtual DVobject& delete_current_child()
ofriend ostream& operator<<(ostream &, DVobject &)
oint ReadProp()
ovoid ReadDVrotate()
ovoid ReadDVtranslation()
ovoid ReadSimpleProps()

Public

o
o

Protected Fields

oclass DVcontainerbase LCVMarray<float> translation
oLCVMarray<float> rotation_axis
ofloat rotation_angle
oLCVMarray<float> rotation_quaterions

Protected Methods

ovoid axis_to_quat(LCVMarray<float> axis, float angle, LCVMarray<float> &quat)
ovoid quat_to_axis(LCVMarray<float> quat, LCVMarray<float> &axis, float &angle)
ovoid add_quat(LCVMarray<float> a, LCVMarray<float> b, LCVMarray<float> &c)


Inherited from DVselect_property:

Public Fields

oDVcolor_select_property_item_array color
oDVpositive_float_select_property_item_array width
oDVcomplexity_int_select_property_item geometry_complexity
oDVcomplexity_int_select_property_item light_complexity
oDVscale_select_property_item scale
oDVcolor_by_data_select_property_item_array color_by_data
oDVrich_light_properties_select_property_item_array lights
oDVrich_material_properties_select_property_item_array material

Public Methods

ovoid extract_properties(DVproperty&)
ovoid default_lighting()
ovoid ReadDVColor()
ovoid ReadDVlightComp()
ovoid ReadDVgeomComp()
ovoid ReadDVscale()
ovoid ReadDVwidth()
ovoid ReadColorMap()


Inherited from DVpick_components:

Public Methods

ovoid set_x_plot_coordinate(const int i, const int select=0)
ovoid set_y_plot_coordinate(const int j, const int select=0)
ovoid set_z_plot_coordinate(const int k, const int select=0)
ovoid set_plot_coordinate(const int i, const int coord, const int select=0)
ovoid set_xyz_plot_coordinates(const int i, const int j, const int k, const int select=0)
ovoid set_xyz_plot_coordinates(LCVMarray<int> &i, const int select=0)
ovoid set_xyz_plot_coordinates(LCVMarray_2D<int> &i)
ovoid set_color_coordinate(const int i, const int select=0)
ovoid set_color_coordinates(LCVMarray<int> &i)
oint check_color_coordinates(int select = 0)
oint ReadPickCompProp()
ovoid ReadCoords()
ovoid ReadColorCoord()

Protected Fields

oint num_elts
oLCVMarray_2D<int> use_xyz
oLCVMarray<int> use_color

Protected Methods

ovoid default_use_coords()
ovoid default_use_colors()
ovoid check_use_coords()
ovoid check_use_colors()


Documentation

This is a class of simple surfaces. The surface is made up polygons.
o DVsurface()
Default constructor, makes an empty surface.

o DVsurface(LCVMarray<int> &nn, LCVMarray_2D<float> &v, LCVMarray<int> &en, LCVMarray_2D<int> &p)
Constructor with 4 LCVM arrays. nn -- array of node numbers v -- array of nodes en -- array of element numbers p -- array of polygons nn and v must have the same size. Each node in v must have the same number of components. en and p must have the same size. nn must be sorted (increasing).

o DVsurface(LCVMarray<int> &nn, LCVMarray_2D<float> &v, LCVMarray_2D<float> &nv, LCVMarray<int> &en, LCVMarray_2D<int> &p)
Constructor with 5 LCVM arrays. nn -- array of node numbers v -- array of nodes nv -- array of normal vectors en -- array of element numbers p -- array of polygons nn, v, and nv must have the same size. Each node in v must have the same number of components. each normal vector in nv must have 3 components. Usually nv are unit vectors. en and p must have the same size. nn must be sorted (increasing).

ovirtual ~DVsurface()
Destructor

oDVsurface& set_data()
Set data to empty surface.

oDVsurface& set_data( LCVMarray<int> &nn, LCVMarray_2D<float> &v, LCVMarray<int> &en, LCVMarray_2D<int> &p )
Set data with 4 LCVM arrays. nn -- array of node numbers v -- array of nodes en -- array of element numbers p -- array of polygons nn and v must have the same size. Each node in v must have the same number of components. en and p must have the same size. nn must be sorted (increasing).

oDVsurface& set_data(LCVMarray<int> &nn, LCVMarray_2D<float> &v, LCVMarray_2D<float> &nv, LCVMarray<int> &en, LCVMarray_2D<int> &p)
Set data with 5 LCVM arrays. nn -- array of node numbers v -- array of nodes nv -- array of normal vectors en -- array of element numbers p -- array of polygons nn, v, and nv must have the same size. Each node in v must have the same number of components. each normal vector in nv must have 3 components. Usually nv are unit vectors. en and p must have the same size. nn must be sorted (increasing).

ovirtual void draw(LCVMstack<DVproperty*>&)
Draw routine

ovoid compute_normals(DVscale &scale)
Compute smooth normals

o DVsurface(const DVsurface &data)
Copy constructor

oconst DVsurface& operator=(const DVsurface &data)
Assignment operator

ovirtual void print(ostream&)
a virtual print function

oint is_faceted() const
Returns 1 is the surface has smooth normals, and 0 otherwise

ovoid set_faceted()
Do not use smooth normals

ovoid set_smooth()
Use smooth normals if available

o DVsurface(FileOption a_file_op)
Methods concrening the scene file format

ovirtual int ReadMyProp()
Methods concrening the scene file format

ovirtual DVobject* copy()
A routine that returns a pointer to a copy of the object created with new.


This class has no child classes.

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