class DVtext: public DVpoints_1D

DEVELOPER: A object which implements 3D text

Inheritance:


Public Methods

[more] DVtext(const LCVMstring input_text="")
Since all arguements are optional this is the default constructor
[more]void set_data(const LCVMstring input_text="")
[more] DVtext(const float x, const float y, const float z, const LCVMstring input_text="")
The string is given and it starts at the given x,y, and z values
[more]void set_data(const float x, const float y, const float z, const LCVMstring input_text="")
[more] DVtext(LCVMarray<float> point, const LCVMstring input_text="")
The string is given and it starts at the point given in the arrray
[more]void set_data(LCVMarray<float> point, const LCVMstring input_text="")
[more]virtual ~DVtext()
destructor
[more]virtual void draw(LCVMstack<DVproperty*>&)
virtual draw routine
[more] DVtext(const DVtext &data)
We also want a copy constructor as well as an assignment operator
[more]const DVtext& operator=(const DVtext &data)
[more]virtual void print(ostream&)
a virtual print function
[more] DVtext(FileOption a_file_op)
[more]friend ostream& operator<<(ostream &, DVtext &)
A friend routine to overload the << operator
[more]inline ~DVtext()
destructor

Protected Fields

[more]LCVMstring text

Protected Methods

[more]virtual DVobject* copy()
of the object created with new.


Inherited from DVpoints_1D:

Public Methods

oint operator==(const DVpoints_1D &data)
oint operator!=(const DVpoints_1D &data)
ovoid get_used_coordinates(LCVMarray_2D<float>&, const int select=0)
ovoid get_used_coordinates(LCVMarray_2D<float>&, DVscale &, const int select=0)
ovoid get_used_colors(LCVMarray<float>&, const int select=0)
ovirtual int ReadMyProp()
ovoid ReadDVProps()

Protected Fields

oLCVMarray_2D<float> points


Inherited from DVobject:

Public Methods

oDVobject& set_translate(LCVMarray<float> &data)
oDVobject& set_translate(const float x, const float y, const float z)
oDVobject& add_translate(LCVMarray<float> &data)
oDVobject& add_translate(const float x, const float y, const float z)
oDVobject& set_rotate(LCVMarray<float> &data, const float angle, const char type='d')
oDVobject& set_rotate( const float x, const float y, const float z, const float angle, const char type='d' )
oDVobject& add_rotate(LCVMarray<float> &data, const float angle, const char type='d')
oDVobject& add_rotate( const float x, const float y, const float z, const float angle, const char type='d' )
ovoid get_translation(LCVMarray<float>&)
ovoid get_rotation(LCVMarray<float>&, float&)
ovoid set_OpenGL_lighting_properties(DVlight_properties_property_item_array &lights)
ovoid set_OpenGL_material_properties(DVmaterial_properties_property_item &material, DVcolor &color)
ovoid set_OpenGL_color(DVcolor &color)
ovirtual DVobject& copy_child(DVobject &child)
ovirtual DVobject& delete_current_child()
oint ReadProp()
ovoid ReadDVrotate()
ovoid ReadDVtranslation()
ovoid ReadSimpleProps()

Public

o
o

Protected Fields

oclass DVcontainerbase LCVMarray<float> translation
oLCVMarray<float> rotation_axis
ofloat rotation_angle
oLCVMarray<float> rotation_quaterions

Protected Methods

ovoid axis_to_quat(LCVMarray<float> axis, float angle, LCVMarray<float> &quat)
ovoid quat_to_axis(LCVMarray<float> quat, LCVMarray<float> &axis, float &angle)
ovoid add_quat(LCVMarray<float> a, LCVMarray<float> b, LCVMarray<float> &c)


Inherited from DVselect_property:

Public Fields

oDVcolor_select_property_item_array color
oDVpositive_float_select_property_item_array width
oDVcomplexity_int_select_property_item geometry_complexity
oDVcomplexity_int_select_property_item light_complexity
oDVscale_select_property_item scale
oDVcolor_by_data_select_property_item_array color_by_data
oDVrich_light_properties_select_property_item_array lights
oDVrich_material_properties_select_property_item_array material

Public Methods

ovoid extract_properties(DVproperty&)
ovoid default_lighting()
ovoid ReadDVColor()
ovoid ReadDVlightComp()
ovoid ReadDVgeomComp()
ovoid ReadDVscale()
ovoid ReadDVwidth()
ovoid ReadColorMap()


Inherited from DVpick_components:

Public Methods

ovoid set_x_plot_coordinate(const int i, const int select=0)
ovoid set_y_plot_coordinate(const int j, const int select=0)
ovoid set_z_plot_coordinate(const int k, const int select=0)
ovoid set_plot_coordinate(const int i, const int coord, const int select=0)
ovoid set_xyz_plot_coordinates(const int i, const int j, const int k, const int select=0)
ovoid set_xyz_plot_coordinates(LCVMarray<int> &i, const int select=0)
ovoid set_xyz_plot_coordinates(LCVMarray_2D<int> &i)
ovoid set_color_coordinate(const int i, const int select=0)
ovoid set_color_coordinates(LCVMarray<int> &i)
oint check_color_coordinates(int select = 0)
oint ReadPickCompProp()
ovoid ReadCoords()
ovoid ReadColorCoord()

Protected Fields

oint num_elts
oLCVMarray_2D<int> use_xyz
oLCVMarray<int> use_color

Protected Methods

ovoid default_use_coords()
ovoid default_use_colors()
ovoid check_use_coords()
ovoid check_use_colors()


Documentation

DEVELOPER: A object which implements 3D text
oLCVMstring text

ovirtual DVobject* copy()
of the object created with new.

o DVtext(const LCVMstring input_text="")
Since all arguements are optional this is the default constructor

ovoid set_data(const LCVMstring input_text="")

o DVtext(const float x, const float y, const float z, const LCVMstring input_text="")
The string is given and it starts at the given x,y, and z values

ovoid set_data(const float x, const float y, const float z, const LCVMstring input_text="")

o DVtext(LCVMarray<float> point, const LCVMstring input_text="")
The string is given and it starts at the point given in the arrray

ovoid set_data(LCVMarray<float> point, const LCVMstring input_text="")

ovirtual ~DVtext()
destructor

ovirtual void draw(LCVMstack<DVproperty*>&)
virtual draw routine

o DVtext(const DVtext &data)
We also want a copy constructor as well as an assignment operator

oconst DVtext& operator=(const DVtext &data)

ovirtual void print(ostream&)
a virtual print function

o DVtext(FileOption a_file_op)

ofriend ostream& operator<<(ostream &, DVtext &)
A friend routine to overload the << operator

oinline ~DVtext()
destructor


This class has no child classes.

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