This is a class of regular grid made up of triangles.
This is a class of regular grid made up of triangles. It is an example of what can be done with the DVpoints_2D_with_normals class.
DVtriangle_grid(LCVMarray_3D<float> &nodes)
DVtriangle_grid(LCVMarray_3D<float> &nodes, LCVMarray_3D<float> &nv)
virtual ~DVtriangle_grid()
DVtriangle_grid& set_data()
DVtriangle_grid& set_data(LCVMarray_3D<float> &nodes)
DVtriangle_grid& set_data(LCVMarray_3D<float> &nodes, LCVMarray_3D<float> &nv)
virtual void draw(LCVMstack<DVproperty*>&)
void compute_normals(DVscale &scale)
DVtriangle_grid(const DVtriangle_grid &data)
const DVtriangle_grid& operator=(const DVtriangle_grid &data)
virtual void print(ostream&)
DVtriangle_grid(FileOption a_file_op)
virtual int ReadMyProp()
virtual DVobject* copy()
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